![]() ![]() City Advancement Level ModelĬAL, or City Advancement Level Model takes different parameters that developers consider relevant for city development (e.g. So in the separate posts we will describe all 3 models in the diagram above. If it is somewhat confusing now, it’s OK, you’ll see how it all works together □ But actual base squad sizes are obviously different for Spire and the tournaments. And now we know that both Spire and new tournaments use the same calculation to figure out this city advancement level, and pin all other progressions to that single number. Base squad size was always effectively a representation of the city evolution, and had very little to do with fighting per se. Well, CAL is basically a generalization of that idea. Previously, we would pin Spire and new tournament progression to their respective own base squad sizes. The orange boxes in the diagram are observable model outputs, so the parameters that we actually want to figure out. You’ve seen those in the respective progression models before. The other ones (star # and province # for tournaments and encounter # for the Spire) are fairly self-explanatory. V – number of placed non-premium expansions (including initial 6).A– total number of AW levels (including currently upgrading).M– total number of unlocked mandatory tech items (research).maxB – maximum unlocked boost percentage for T1/T2/T3 goods.Those who read Spire Squad Size Model v5.0 will recognize these, but here I will list them again: So green boxes in the diagram above are observable model inputs. Probably □ The only new item here is City Advancement Level (CAL), but as you will see it is not exactly new. If you’ve seen previous posts on Spire and Tournament modeling, you already know what’s going on here. It looks complicated, but it really is not that bad. Tournament and Spire Requirements Modeling So a picture may save me a thousand words □ There are quite a few moving parts involved in the modeling, both on input and the output side. And while most of the completely different stuff will be related to the tournaments, Spire calculation are also impacted by this new development – albeit to a much smaller degree. In fact, if we peek under the hood, we will see that there is a significant overlap between new tournament calculations and the current Spire calculations. I won’t be focusing here on listing all the changes, but suffice to say that tournament calculations are completely different now from what we used to have for several years before that. Summer 2020 brought us some major changes to the tournament structure. Full Tournament and Spire Requirements Calculator.Use the tables and calculators on this page to plan and estimate your weekly tournament rewards. Elvenar Tournament Tutorial (2020) Gems Aggregate Losses (in regular squads) Keep in mind that doing 1-24 provinces in 2 is the same as doing 2-25 provinces in 1 etc, so you can see several lines in the chart. Use this calculator to see the total benefits you can earn for any variety of provinces and rounds completed in any weekly tournament. Thick red line is the average losses for a particular encounter (adjusted for different star stages). View a list of the quests you can expect in the Halflings chapter in Elvenar. REWARDS CALCULATORĬlick on the stars to adjust the calculator. Click one star to the right of the number you’d like to fill.įor example, if you would like to see what you would earn if you completed 8 provinces to 5 stars, click on the second to last star in each row for the first 8 provinces so that there are 5 yellow stars on each line. Refer to these tables to see each of the rewards available during each weekly Tournament. ![]() ![]() ELVENGEMS.COM Elvenar Gems of Knowledge Tournament Guides Click a title below to view the guide Marble Steel Planks Crystal Scrolls Silk Elixir Magic Dust Gems Tournament Calculator. Refer to this chart to see the rewards available for each province for each star. From time to time, we will send out information that you might want to copy, and paste. Each Tournament Province has 6 levels, with 1 Tournament Encounter to solve per level. Are you ready for the next Gems Tournament Read below to learn which goods to. Note that all provinces 10 and higher pay the same rewards. Players in chapter 1 will find this to be a very difficult province. I have posted screenshots at the end of this Note. Refer to this chart to see the rewards available for each chest your fellowship opens in the tournament.Īll fellows who complete at least one province in the tournament will earn the rewards shown for each chest won. There are 4 Encounters in each Tournament province which you solve just like any encounter in a map Province - by Fighting, or by Negotiating (also known in Tournaments as Catering). ![]()
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